com_allowconsole 1 cg_hudfiles "ui/miso.cfg" clan "^3mamut" bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind mouse1 "+attack" bind space "+moveup" bind ctrl "+speed" bind alt "+movedown" bind r "dropweapon" bind t "messagemode" bind y "messagemode2" cg_drawfps 1 cg_fov 95 cg_zoomfov 95 cg_simpleitems 1 cg_noProjectileTrail 1 cg_drawGun 0 cg_marks 0 cg_scorePlums 0 cg_drawCrosshair 2 cg_crosshairsize 24 cg_newWeaponBar 1 cg_autoswitch 0 cg_switchOnEmpty 1 cg_brasstime 0 cg_truelightning 1 cg_bob 0 cg_kickscale 0 cg_leveltimerdirection 0 color1 1 color2 1 sensitivity 3.2 cl_mouseaccel 0 m_pitch 0.020 m_yaw 0.020 s_musicvolume 0 s_doppler 0 s_ambient 0 cl_autorecorddemo 0 r_mode -1 r_customwidth 1030 r_customheight 1024 r_picmip 6 r_gamma 1.5 r_mapoverbrightbits 1 r_intensity 1.2 r_ignorehwgamma 1 r_dynamiclight 0 r_smp 0 r_displayrefresh 75 r_subdivisions 4 r_lodbias 2 cg_noprojectiletrail 1 cg_forcemodel 0 model mynx/blue cg_forceteammodel mynx/blue cg_forceenemymodel keel/bright bind f1 "exec miso.cfg" bind F12 "screenshotjpeg" bind F2 "vote yes" bind F3 "vote no" bind F4 "readyup" bind kp_enter "vid_restart" bind f9 record bind f10 stoprecord bind mwheelup "vstr weap1_norm" // Pummel bind mwheeldown "vstr weap2_norm" // Machine gun bind e "vstr weap3_norm" // Shotgun bind mouse3 "vstr weap4_norm" // Grenade launcher bind shift "vstr weap5_norm" // Rocket launcher bind q "vstr weap6_norm" // Lightning gun bind mouse2 "vstr weap7_norm" // Railgun bind f "vstr weap8_norm" // Plasma gun bind y "vstr weap9_norm" // BFG bind 3 "vstr weap11_norm" // Nailgun bind g "vstr weap12_norm" // Proximity mines bind 2 "vstr weap13_norm" // Chaingun set weap1_norm "weapon 1;cg_drawgun 2;cg_zoomfov 110;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;+zoom;com_blood 1;cg_drawcrosshair 6;cg_crosshairsize 36" set weap2_norm "weapon 2;cg_drawgun 0;cg_zoomfov 95 ;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 95 ;+zoom;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 36" set weap3_norm "weapon 3;cg_drawgun 0;cg_zoomfov 100;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;+zoom;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 80" set weap4_norm "weapon 4;cg_drawgun 0;cg_zoomfov 110;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;+zoom;com_blood 1;cg_drawcrosshair 6;cg_crosshairsize 80" set weap5_norm "weapon 5;cg_drawgun 0;cg_zoomfov 105;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;+zoom;com_blood 1;cg_drawcrosshair 2;cg_crosshairsize 36" set weap6_norm "weapon 6;cg_drawgun 2;cg_zoomfov 95 ;set zf cg_zoomfov 65;set resetzoom cg_zoomfov 95 ;+zoom;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 80" set weap7_norm "weapon 7;cg_drawgun 0;cg_zoomfov 95 ;set zf cg_zoomfov 45;set resetzoom cg_zoomfov 95 ;+zoom;com_blood 1;cg_drawcrosshair 6;cg_crosshairsize 36" set weap8_norm "weapon 8;cg_drawgun 0;cg_zoomfov 100;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;+zoom;com_blood 0;cg_drawcrosshair 2;cg_crosshairsize 36" set weap9_norm "weapon 9;cg_drawgun 0;cg_zoomfov 110;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;+zoom;com_blood 1;cg_drawcrosshair 3;cg_crosshairsize 36" set weap11_norm "weapon 11;cg_drawgun 0;cg_zoomfov 95 ;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 95 ;+zoom;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 36" set weap12_norm "weapon 12;cg_drawgun 0;cg_zoomfov 110;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;+zoom;com_blood 1;cg_drawcrosshair 6;cg_crosshairsize 80" set weap13_norm "weapon 13;cg_drawgun 0;cg_zoomfov 95 ;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 95 ;+zoom;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 36" set weap1_zoom "weapon 1;cg_zoomfov 55;cg_drawgun 2;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;com_blood 1;cg_drawcrosshair 6;cg_crosshairsize 36" set weap2_zoom "weapon 2;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 95 ;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 36" set weap3_zoom "weapon 3;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 80" set weap4_zoom "weapon 4;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;com_blood 1;cg_drawcrosshair 6;cg_crosshairsize 80" set weap5_zoom "weapon 5;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;com_blood 1;cg_drawcrosshair 2;cg_crosshairsize 36" set weap6_zoom "weapon 6;cg_zoomfov 65;cg_drawgun 2;set zf cg_zoomfov 65;set resetzoom cg_zoomfov 95 ;com_blood 0;cg_drawcrosshair 2;cg_crosshairsize 80" set weap7_zoom "weapon 7;cg_zoomfov 45;cg_drawgun 0;set zf cg_zoomfov 45;set resetzoom cg_zoomfov 95 ;com_blood 1;cg_drawcrosshair 6;cg_crosshairsize 36" set weap8_zoom "weapon 8;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;com_blood 0;cg_drawcrosshair 2;cg_crosshairsize 36" set weap9_zoom "weapon 9;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;com_blood 1;cg_drawcrosshair 3;cg_crosshairsize 36" set weap11_zoom "weapon 11;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 95 ;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 36" set weap12_zoom "weapon 12;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 100;com_blood 1;cg_drawcrosshair 6;cg_crosshairsize 80" set weap13_zoom "weapon 13;cg_zoomfov 55;cg_drawgun 0;set zf cg_zoomfov 55;set resetzoom cg_zoomfov 95 ;com_blood 0;cg_drawcrosshair 6;cg_crosshairsize 36" set rj "+moveup;+attack;wait;wait;-moveup;wait;-attack;-attack;-attack" bind c vstr rj cl_maxpackets 125 rate 25000 snaps 30 cg_smoothclients 1 pb_security 0 pb_sleep 500 +zoom loadhud