unbindall com_allowconsole "1" con_scale "0.8" con_speed "1000" con_opacity "0.9" con_height "0.7" cg_hudFiles "ui/miso.cfg" name "MISO^7" bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind mouse1 "+attack" bind space "+moveup" bind ctrl "+speed" bind alt "+movedown" //bind r "dropweapon" //set tdm_dropweapon_bug "+moveup;dropweapon;+attack;wait 2;-attack;-moveup" bind r "dropweapon" bind u "messagemode" bind y "messagemode2" cg_drawfps "0" cg_simpleitems "1" cg_simpleItemsRadius "17" cg_drawGun "0" cg_marks "0" cg_impactMarkTime "0" cg_scorePlums "0" cg_drawCrosshair "3" cg_crosshairsize "26" cg_crosshaircolor "5" cg_crosshairPulse "0" cg_drawCrosshairNamesOpacity "0.9" cg_autoswitch "0" cg_switchOnEmpty "1" cg_brasstime "0" cg_truelightning "1" cg_bob "0" cg_bobpitch "0" cg_bobroll "0" cg_kickscale "0" cg_leveltimerdirection "0" cg_smokeradius_rl "0" cg_smokeradius_gl "0" cg_smoke_sg "0" cg_impactSparks "0" cg_crosshairHitStyle "2" cg_crosshairHitColor "1" cg_crosshairHitTime "250" cg_crosshairHealth "0" cg_crosshairBrightness "1" cg_clanOnTeamOverlay "0" cg_noProjectileTrail "1" cg_HitBeep "1" cg_viewsize "98" cg_buzzerSound "1" cg_allowTaunt "0" cg_lightningStyle "5" cg_railTrailTime "400" cg_railStyle "1" cg_rocketStyle "1" cg_plasmaStyle "1" cg_autoaction "0" cg_enableRespawnTimer "1" cg_lightningImpact "1" cg_altLightning "5" cg_smoke_SG "0" cg_smokeRadius_GL "0" cg_smokeRadius_RL "0" cg_deadBodyDarken "1" cg_deadBodyColor "0x101010FF" cg_bubbleTrail "0" cg_predictItems "1" cg_drawItemPickups "0" cg_trueShotgun "0" cg_noProjectileTrail "1" cg_bob "0" cg_kickscale "0" cg_muzzleFlash "0" cg_waterWarp "0" cg_screenDamage "0" cg_drawTeamOverlay "1" cg_drawTeamOverlayOpacity "0.20" cg_drawFullWeaponBar "0" cg_drawItemPickups "7" cg_draw3dicons "0" cg_drawAmmoWarning "0" cg_lowAmmoWarningSound "0" cg_lowAmmoWeaponBarWarning "0" cg_drawAttacker "0" cg_drawFragMessages "1" cg_drawCrosshairNames "1" cg_drawfriend "1" cg_playerNames "1" cg_playerLean "0.7" cg_filter_Angles "0" cg_drawRewards "0" cg_allowtaunt "0" cg_shadows "1" cg_killBeep "0" cg_itemFx "2" cg_gibs "0" cg_complaintWarning "0" cg_quadKillCounter "1" color1 "1" color2 "1" sensitivity "4" m_filter "1" m_accel "0" cl_mouseAccel "0.05" cl_mouseAccelPower "0" cl_mouseSensCap "0" cl_mouseAccelStyle "0" cl_mouseAccelOffset "0" m_cpi "0" m_pitch "0.018" m_yaw "0.018" m_side "0.25" m_forward "0.25" cl_pitchspeed "140" cl_yawspeed "140" r_aspectRatio "3" cg_fov "94" s_musicvolume "0" s_doppler "0" s_ambient "0" s_volume "0.4" r_mode "9" r_picmip "5" r_gamma "1.8" r_mapoverbrightbits "1" r_mapOverbrightCap "255" r_overBrightBits "0" r_colorbits "32" r_depthbits "32" r_texturebits "32" r_intensity "1" r_ignorehwgamma "1" r_lightgamma "0.5" r_dynamiclight "0" r_detailtextures "1" r_smp "0" r_displayrefresh "120" r_subdivisions "80" r_lodbias "2" r_loadscale "50" r_fastsky "0" r_fastSkyColor "0x000000" r_vertexlight "0" r_vertexlighting "1" r_fullbright "0" r_contrast "1" r_finish "0" r_drawSun "0" r_lightmap "0" r_enablePostProcess "1" r_enableBloom "0" r_enableColorCorrect "1" r_teleporterFlash "0" r_texturemode "gl_linear_mipmap_linear" r_simpleMipMaps "0" r_inBrowserMode "9" r_bloomBrightThreshold "0.06" r_bloomSaturation "1" r_bloomIntensity "0.3" r_bloomSceneSaturation "1" r_bloomSceneIntensity "1" r_bloomBlurRadius "5" r_bloomBlurFalloff "0.75" r_bloomBlurScale "1.0" r_bloomPasses "2" cg_forcemodel "0" model "lucy" cg_forceteammodel "lucy/blue" cg_forceenemymodel "keel/bright" cg_enemyUpperColor "0x00ff00ff" cg_enemyLowerColor "0x9ffffff" cg_enemyHeadColor "0x00ff00ff" cg_enemyColors "iiii" cg_truelightning "0.99" cg_forceEnemyWeaponColor "1" cg_forceTeamWeaponColor "1" cg_impactSparksVelocity "128" cg_impactSparksSize "8" cg_impactSparksLifetime "250" cg_impactSparks "0" cg_zoomOutOnDeath "1" cg_zoomToggle "0" cg_zoomScaling "1" com_blood "1" bind f1 "exec miso" bind F12 "screenshotjpeg" bind F2 "vote yes" bind F3 "vote no" bind F4 "readyup" bind kp_enter "vid_restart" bind f9 record bind f10 stoprecord bind 3 "weapon 1;cg_drawgun 0" // Pummel bind x "weapon 2;cg_drawgun 0;cg_drawcrosshair 6;cg_crosshairsize 36" // Machine gun bind c "weapon 2;cg_drawgun 0;cg_drawcrosshair 6;cg_crosshairsize 36" // Machine gun bind e "weapon 3;cg_drawgun 0;cg_drawcrosshair 3;cg_crosshairsize 26" // Shotgun bind 2 "weapon 4;cg_drawgun 0;cg_drawcrosshair 1;cg_crosshairsize 36" // Grenade launcher bind shift "weapon 5;cg_drawgun 0;cg_drawcrosshair 3;cg_crosshairsize 26" // Rocket launcher bind q "weapon 6;cg_drawgun 0;cg_drawcrosshair 6;cg_crosshairsize 70" // Lightning gun bind mouse2 "weapon 7;cg_drawgun 0;cg_drawcrosshair 6;cg_crosshairsize 36; cg_zoomfov 90" // Railgun bind f "weapon 8;cg_drawgun 0;cg_drawcrosshair 1;cg_crosshairsize 36" // Plasma gun bind 4 "weapon 9;cg_drawgun 0;cg_drawcrosshair 3;cg_crosshairsize 26" // BFG bind 5 "weapon 11;cg_drawgun 0;cg_drawcrosshair 3;cg_crosshairsize 26"" // Nailgun bind 6 "weapon 12;cg_drawgun 0;cg_drawcrosshair 3;cg_crosshairsize 26"" // Proximity mines bind 7 "weapon 13;cg_drawgun 0;cg_drawcrosshair 3;cg_crosshairsize 26"" // Chaingun bind mwheelup "say_team ^0ok" bind mwheeldown "say_team ^0no" bind 1 "say_team ^1QUAD" seta vol_up "vstr vol_5" seta vol_down "vstr vol_3" seta vol_9 "s_volume 1.0; set vol_up vstr vol_10; set vol_down vstr vol_8 ; echo ^7Volume: ^0[^21.0^0]" seta vol_8 "s_volume 0.9; set vol_up vstr vol_9; set vol_down vstr vol_7 ; echo ^7Volume: ^0[^20.9^0]" seta vol_7 "s_volume 0.8; set vol_up vstr vol_8; set vol_down vstr vol_6 ; echo ^7Volume: ^0[^20.8^0]" seta vol_6 "s_volume 0.7; set vol_up vstr vol_7; set vol_down vstr vol_5 ; echo ^7Volume: ^0[^20.7^0]" seta vol_5 "s_volume 0.6; set vol_up vstr vol_6; set vol_down vstr vol_4 ; echo ^7Volume: ^0[^20.6^0]" seta vol_4 "s_volume 0.5; set vol_up vstr vol_5; set vol_down vstr vol_3 ; echo ^7Volume: ^0[^20.5^0]" seta vol_3 "s_volume 0.4; set vol_up vstr vol_4; set vol_down vstr vol_2 ; echo ^7Volume: ^0[^20.4^0]" seta vol_2 "s_volume 0.3; set vol_up vstr vol_3; set vol_down vstr vol_1 ; echo ^7Volume: ^0[^20.3^0]" seta vol_12 "s_volume 1.6; set vol_up vstr vol_12; set vol_down vstr vol_11 ; echo ^7Volume: ^0[^11.6" seta vol_11 "s_volume 1.4; set vol_up vstr vol_12; set vol_down vstr vol_10 ; echo ^7Volume: ^0[^21.4^0]" seta vol_10 "s_volume 1.2; set vol_up vstr vol_11; set vol_down vstr vol_9 ; echo ^7Volume: ^0[^21.2^0]" seta vol_1 "s_volume 0.2; set vol_up vstr vol_2; set vol_down vstr vol_0.5; echo ^7Volume: ^0[^20.2^0]" seta vol_0.5 "s_volume 0.1; set vol_up vstr vol_1; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^20.1^0]" seta vol_0 "s_volume 0.0; set vol_up vstr vol_0.5; set vol_down vstr vol_0 ; echo ^7Volume: ^0[^70.0^0]" bind F5 "vstr vol_down" bind F6 "vstr vol_up" cl_maxpackets "125" com_maxfps "125" rate "25000" cg_smoothclients "0" cl_packetdup "1" cl_timeNudge "-10" cg_projectileNudge "0" winkey_disable "1"